

To counter this, Scarabs typically carry squads of Unggoy and Kig-Yar, as well as some Jiralhanae and Sangheili. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to simply jump into the vehicle's troop bay. The legs can also be used to crush enemy forces on the ground.ĭespite their enormous strength, however, Scarabs are quite vulnerable to being boarded a Scarab's central core is protected only by the vehicle's external armor, so attacking the core is easy once an enemy boards the craft.


Scarabs instead walk using their massive legs, which are surprisingly swift and precise given their massive size. Unlike most Covenant vehicles, Scarabs do not use anti-gravity propulsion to move. Their "bodies" are massive and multi-leveled and posses four legs. Scarabs are extremely powerful, possessing an exceptionally destructive plasma beam (mounted onto its "head"), as well as one or two dorsally-mounted anti-air cannons. They are used to attack heavily-defended structures and emplacements and often lend quick, but unstoppable support to Covenant troops on the ground. The quadrupedal behemoths are typically deployed from low or medium orbit, or from high atmosphere. 2.5 Halo 3, Halo 3: ODST, and Halo: Reach (Scarab V2)ĭeveloped in an advanced construction site, Scarabs are mobile fortresses.
