annahair.blogg.se

7 days to die ravenhearst night terror
7 days to die ravenhearst night terror








7 days to die ravenhearst night terror

Why would it be called owning the nightĭon't know how to mod your second question but I do know this will be addressed in the near future. The quest owning the night MUST be activated at night, just tried it. Where can I find the settings for this to adjust the daytime spawns and limit how many spawn in?

7 days to die ravenhearst night terror

This doesn't appear to be controlled by the server's xml of limiting max zombie spawns. There are so many that appear our frames drop from 60-80s to 10-20s and it's borderline unplayable. To make it worse I can't admin spawn the mob in to finish it either they simply won't spawn even though the console says it did.Ģ)We're all having issues with how many zombies are spawning during the day hordes. The Night Wights keep despawning before i can kill them to get credit and the quest has to be abandoned.

7 days to die ravenhearst night terror

4- remove the charaters to the left and right of it to get this. 2-open xui.xml file with noptepad++ (free and easy) 3- search for 'windowTargetBar'. It's definitely a rollercoaster of emotion with the difficulty.ġ) The quest owning the night, I've tried completing it three times and can't. X:7D2DAlpha17RavenhearstRavenhearst54A174EditionDataConfigXUi. Not that it matters.We're having a frustratingly fun time with the mod. Ravenhearst Discord Edited Decemby JaxTeller718 (see edit history)Īnd BTW, /Mods/Ravenhearst/ModInfo.xml in the 21 Day Version still shows 2.0.13 and not 2.0.15. To chat personally with me and the Mod Team and others or to ask any questions please make sure to head to our Discord where I am at usually all day. New videos by MM have me VERY excited and already planning out new ideas for 17! Look for 3.0 sometime after New Years in late January or so.

7 days to die ravenhearst night terror

You guys are amazing and we look forward to anew year of trying to bring you more of what you want. We are also adding new models I have purchased and there will be a complete loot rebalance, new mechanics and new surprises.Ī special thank you to all who have supported us. Progression will be LESS complicated in 3.0, and also LOT of descriptions getting updated with proper instructions on what to do. We now have a test server up and running, and are in the process of a massive weapon and progression overhaul. And with that development I wanted to bring some much needed fixes to you guys to make this run a bit more stable. I will be playing ketchup here and answering questions tomorrow. Cars now Take 30 Days to Respawn after being destroyedįirst let me say Happy Holidays to everyone. Terrors should be lower, Augers and Chainsaws should be quieter. Charcoal is now craftable and has a longer burn time then its ingredients. If your goo runs out Dogs become Seals and will sing Beatles songs to you Sticks are still not a recipe and you must scrap wood for sticks Removed some junk loot to make way for better looting. Commented out the Halicopter Recipe on MP version since it does not work in MP. Added an Admin Bucket which can pick up and deposit water Fix for iron scrapping to Mechanical Parts when learning the Mechanical Parts recipe TIME TO MOVE INTO SOMETHING NEWThis is RAVENHEARSTIf you like. Mechanic fixed so that he is faster and does more ranged damage. The old base was getting to small and crowded with no room for growth. Patch: 2.11.05 The "Zombies Ate 2.11.04" Edition No Wipe Needed Required File Updates - XML










7 days to die ravenhearst night terror